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Return to the keep on the borderlands 3.5
Return to the keep on the borderlands 3.5





return to the keep on the borderlands 3.5

It’s standard MacGuffin fare, but the shame of it is that the Calypso Twins simply aren’t as interesting as previous villain Handsome Jack. While they taunt via a radio system, they’re just lacking any charisma and can feel like a podcast you’ve tuned out of after a few conversations. Other bosses don’t fare much better, despite some entirely unique designs. Many conform to the ‘run around an arena killing small enemies and flanking the big bad’ methodology, but occasionally cheap difficulty spikes keep things frustrating more than challenging. For example, one enemy can electrocute the arena’s floor, offering absolutely no reprieve. Thankfully the reason you’re probably here, the gunplay, feels just as good as it ever has. Weaponry is once again the star of the show, and guns in Borderlands 3 are impressively varied. The much-publicized ‘guns on legs’ are fun, as are guns that double as throwable explosives when reloading, guns that send enemies flying sky high, or guns that eat through currency when used.ĭespite the variety, each feels given its chance to shine. While you’ll be constantly cycling out weapons again and again to test out new ones, the design of each feels lovingly handcrafted. One early submachine gun offered dual sights but no real other perks, but flicking between both optics was so satisfying that we kept using it long after its utility wore off. Many weapons now have alternate firing modes, so the most unassuming pistol can fire rockets or become a taser with a click of a button. Gunplay feels great, but movement is where Borderlands 3 has taken baby steps to offer a more modern experience. Your character can now vault and slide, and while these feel long overdue and seemingly minor at first, trying to return to (the admittedly excellent) Borderlands 2 without being able to hop over small pieces of level geometry or baseball slide with a shotgun blast shows just how big a difference these small tweaks can make. These weapons can be wielded by one of the franchise’s trademark four classes, and each offers a surprisingly diverse play-style. Zane’s ability to throw out a clone of himself that can deal damage is great, but being able to switch places with said clone (essentially teleporting) is a game-changer.







Return to the keep on the borderlands 3.5